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- on mouseDown
- puppetSound("tock")
- repeat while the mouseDown
- set the visible of sprite 2 to 0
- updateStage()
- end repeat
- puppetSound("tick")
- set the visible of sprite 2 to 1
- if the frame = the lastFrame then
- go("demo6")
- else
- sound stop 1
- sound stop 2
- go(#next)
- end if
- end
-